- HOW TO MAKE A SECOND KERBAL SPACE PROGRAM GAME SOFTWARE
- HOW TO MAKE A SECOND KERBAL SPACE PROGRAM GAME DOWNLOAD
- HOW TO MAKE A SECOND KERBAL SPACE PROGRAM GAME WINDOWS
Once the new game is started, the Kerbal Space Center (KSC) will appear with the following facilities: A shortcut can be made on the Desktop to this file to speed opening the game but is unnecessary if you want to run KSP from a USB drive to carry all of your game information with you for playing on any computer. Run the game after installing it by browsing to the folder into which the game was unpacked in and running KSP.exe (KSP.app on OSX, KSP.x86_64 or KSP.x86 on Linux depending on whether you wish to the run the 64 or 32bit versions we recommend running the 64bit version unless your computer is 32bit). You already know what to do, and the Linux-users help you.Unzip the file into an empty folder that is not located under Program Files.
HOW TO MAKE A SECOND KERBAL SPACE PROGRAM GAME WINDOWS
(New versions of Windows already have it.)
HOW TO MAKE A SECOND KERBAL SPACE PROGRAM GAME DOWNLOAD
HOW TO MAKE A SECOND KERBAL SPACE PROGRAM GAME SOFTWARE
There are also two DLCs available for purchase: "Making History" and "Breaking Ground"Īlternatively, one can buy KSP through Steam, or some other smaller software distribution platform, such as The Humble Store.Ĭurrently, the entirety of the current version of Kerbal Space Program is downloaded at once. Click on the store, there should be a program labeled “Kerbal Space Program” available for purchase.Create a new account or sign into your existing account.But that's the price you pay for doing it the hard way.Squad provides a fairly straight forward storefront from which you can buy KSP. No, this won't generally be the most efficient possible launch trajectory, and you won't have much fine control over the exact orbit you'll end up in. Or I suppose you could instead keep the craft spinning, physics warp until you're close to apoapsis and the craft is pointed roughly retrograde, and then fire a forward-pointing sepratron or two for the final circularization burn. In that case, after decoupling the spent stage, you'll need to stop your craft from rotating again somehow, turn it around and do one more (hopefully small) burn at apoapsis to lift your periapsis out of the atmosphere. If you started your upper stage burn while still in the atmosphere, you'll (probably, assuming your upper stage had enough delta-v) instead end up on a suborbital trajectory with a high apoapsis and a periapsis around the altitude where you started the upper stage burn.If you were already in space and planned your upper stage delta-v right, this should put you in a stable orbit. You can now decouple the previous stage and fire the solid-fueled upper stage.It should now stay pointed horizontally while it spins. Once your rocket is pointing horizontally (or a bit above horizontal, if you're still inside the atmosphere), spin it up using Sepratrons.(If your apoapsis is above 70 km, resist the temptation to time warp after leaving the atmosphere, since in unmodded KSP that will stop craft rotation! You can physics warp using Alt+ >, though.) Gravity and aerodynamics should ensure that your rocket will gradually turn horizontal as it approaches its apoapsis. Use the lower stage(s) to lift your apoapsis somewhere between 40 km and 120 km or so, i.e.And, for an upper stage, that typically means horizontally.Īnyway, assuming that your upper stage is aerodynamically stable while the burned-out lower stage is still attached to it (which it should be, unless your payload is super draggy, since with the lower stage empty of fuel your center of mass should be pretty far front), what I'd recommend is something like the following flight plan: What that means, in practice, is that you'll want to have your rocket pointing the way you want it to accelerate before you spin it up. Any pitch or yaw torque is only going to make the rocket wobble a bit, but the axis of rotation will stay mostly fixed. In any case, the thing about spin stabilization is that once your rocket is spinning on its axis, it's going to stay pointed the way it's pointing, at least on average.
![how to make a second kerbal space program game how to make a second kerbal space program game](https://www.mobygames.com/images/promo/original/1519073791-1259243394.jpg)
But if you want to do it for a self-imposed challenge - say, to get into orbit using only solid rockets and no reaction wheels - then you certainly can. Usually you won't really want to, though, at least not in a Career / Science game, because by the time the game gives you access to any good ways to spin up your rocket (such as Sepratrons or Breaking Ground DLC robotics) you will have long since unlocked other, more practical ways of stabilization.
![how to make a second kerbal space program game how to make a second kerbal space program game](https://i.imgur.com/VjZw2SG.jpg)
You can totally do spin stabilization in KSP.